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jamie schumacher

ENVIRONMENTS | VISUAL DEVELOPMENT

With over 15 years’ experience in film, TV, and streaming, I’ve contributed to projects including Guardians of the Galaxy, The Jungle Book, The Martian, The Crown, Damsel, and SAS Rogue Heroes. Most recently spending a lovely year working in-house on The Magic Faraway Tree, with a small team of Senior VFX artists.

I Studied Fine Art at Central Saint Martins and moved into VFX soon after with a strong foundation in composition, light. I’m able to combine artistic and technical skills to work across VFX workflows effectively. Proficient in Nuke, Photoshop, Maya, I’m expanding my 3d skills recently completing Blender course with Mastered.com. I bring expertise in projection setups, complex DMP integration, CG, and environment builds for both 2D and 3D pipelines.

As both an artist and lead, I’m known for problem-solving, efficiency under pressure, and a sensitivity to what may be needed get shots out efficiently. Passionate about world-building and visual storytelling, always trying to continue to expand my skills.


 
 

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Skills

Matte Painting & Environments

  • 2D and 2.5D techniques for film, TV, and streaming projects

  • Skilled at integrating CG, photography, and paintovers into seamless environments

Concept Art & Visual Development

  • Environment design and cinematic keyframes

  • Strong foundation in composition, lighting, and mood

Software & Tools

  • Adobe Photoshop (expert)

  • Nuke (projection & compositing)

  • Maya (Layout, scattering, modelling, texturing, rendering)

  • Substance Painter (Texturing)

  • Blender (3D support & scene blockouts)

Strengths

  • Photorealistic image creation and fine detail work

  • Fast, creative problem-solving under production deadlines

  • Team collaboration, mentorship, and leadership in VFX pipelines